SF/F, sociology, some recipes. Updates every other Friday.

Category: guest posts

Guest Post: Barbie and the Power of Embodiment

This is a guest post from Melissa Mathieu on our second date in just over a year.

The Barbie movie affected me more than I imagined — I cried a lot during the movie. Margot Robbie’s Barbie showing empathy far beyond what I expected from a movie in the Marvel era. There’s a togetherness that all women and femmes do share, in our pain, and in our shared experience of oppression. The oppression is often structural, often relational, but it also limits us at to possibilities.

Barbie came from a world where Kens are superfluous. As a child, I played with Barbies, not baby dolls, which made me feel somewhat less feminine than I should have been, and yet fashion and the form of an adult women (however anatomically incorrect) held my interest whereas baby dolls didn’t make any sense to me. Ken was truly superfluous in this context (unlike my husband, who is very much needed).

Husband in his suit; wife in her extreme femme look

What are you supposed to do with him? And Barbies kissing other Barbies was very common among all the children I played with. Ken just didn’t make sense in that context. It wasn’t playing house, which I also enjoyed, it was very much an exercise in self-identity, in vanity, and in the female image. This is pre-male gaze. It’s the female gaze, and that is one of the things I loved most about the Barbie movie.

My jaw literally dropped for the first 15 minutes of the movie. My eyes bathed in colors and sparkles. It truly moved me to see spaces, even fake ones, where it was all about the girl’s point of view. Restraint? Not needed. Accommodations for men? Unwarranted. The visuals were beautiful to me, and as an adult, I realized how deprived I feel of extreme femininity (trans femininity included). There is something so delicious to me about extreme femme spaces. In our town there’s a place called the Madonna Inn which is pink, pink, pink.

Pictured: PAAAAAAAAAAAAAAAAAAAAHNK

I love the surreality of the space. How much more did I relish the idea of being cute, of no restraint, of pure love of color and sparkles, of the adorable outfits Barbie wore, especially the white and blue ones.

There is something missing in me. The embodied vanity, the pure joy of being femme without the baggage of being a new mother, a tough woman in a man’s world, of just allowing my form to be totally embodied as a work of art, but also as an ego wrapped in a supremely beautiful body. Barbie in the real world sits at a bus stop with an elderly woman, and says to her “You are so beautiful.’ The elderly woman replies, ‘I know it.’ It’s not just about vanity or beauty. It’s a way of fully embodying my form. Something I haven’t had the freedom of experiencing since I was 13.

I remember that rich summer. I was largely alone, and felt amazing. It was the 90s and the 70s were in. I spent that summer both being in my body, and seeing myself as a very glamorous — being in my vintage clothes, listening to Jimi Hendrix, and The Carpenters (why? I can’t tell you), and a bit of Hole and Nirvana. I took time doing my makeup, and being creative with my hairstyles, spending 45 minutes bathing and shaving my legs. You might say that is childish, but I don’t think so. The creativity, the self-adoration, the freedom were intoxicating. I crave that kind of love and embodiment.

Cut to 2023, My worries about survival, my complete focus on my baby, and the demands she places on my body— the deprivation and the disconnection from having to wait on my own needs to care for her, they block “the me that feels” a lot of the time, the part that has my own thoughts. I want to see that freedom again, and truly, fully enjoy how beautiful I look in a dress (however I look).

Someday I will have a bathroom or a boudoir that is totally femme. Ballet pink and gold. Just for me. A pre-male gaze space. When I was a young child, I hated pink. It felt forced on me, when what i[I can change this, but I sense this part is very much stream of consciousness, and would leave it like this if you prefer] really wanted to wear was purple and red and yellow. But today I can honestly say I love pink. I spent 30ish years hating the color, and now you can see I love it. It’s actually a darker shade of purple to some extent.

Pink dress is looooong…

There are many more things I could say about the movie. I think it’s a good reminder of how little progress we’ve truly made as femmes/women. The double standards are ridiculous. I’ve carefully cultivated friendships with people who love others regardless of gender, and don’t tear them down. I’ve gained power as a femme, but what crushes me isn’t the systemic oppression, it’s the way I’ve dulled myself down, the way I’ve lost my sparkle (literally, there is nothing sparkly in my whole wardrobe) to fit into a man’s world.

Also just an aside, they should’ve had Barbie eat, at least when she became human. It’s a small thing, but I think it’s important that girls and women see beautiful women eating. We deserve to enjoy food! I also really enjoyed seeing the Jewish creator of Barbie so lovingly portrayed by Rhea Perlman, and how loving and nurturing she was to Barbie. No feminism is complete without including older women, and no feminism is complete without being intersectional. (Where were the queer and non-binary Barbies?)

I’d like to see a world where all people are free to gender how they want. I want to stop having to be tough, I want to stop having to be feminine. I want to be this messy, sexy human that is me. We all deserve free expression.

Wife wears flowers, earrings, lipstick and has drink with coveted pink umbrella

Guest Post: “A Non-Gamer’s Review of Sims 3”

Today’s guest post is again from Melissa Mathieu, my long-suffering wife. This is a thoughtful piece about her changing relationship with video games, and the philosophy of Sims 3 that goes far beyond the simulationist argument. Enjoy!

N. B. – as Melissa plays her game on my computer, the language of the game is in French. Most of the pictures should still be self-explanatory. Sul sul!

Since I had my daughter, I needed something to occupy me during long hours spent breastfeeding. To be honest, I’m not a gamer. I had never had a game of my own before Sims 3. I was accustomed to watch my beloved brother play for hours, and I realized how vital video games were to my brother’s life experience, and still are. When I met my husband, he was surprised that I supported him playing video games, unlike past girlfriends. After many philosophical discussions on video game player styles, and video game philosophy/sociology, I became aware that I like “sandbox” games. I’m not keen on games that require hand/eye coordination: not that I don’t have plenty for embroidery or cooking, but games like first person shooters, RPGs and platformers didn’t appeal to me.

My alignment is Chaotic Good. So when I play any type of game it’s to test the limits of the game, and allow creativity and impulsivity to rule my behavior. This is one place where I don’t have to be careful (though I’m very protective of my sims). Roscoe and I had a game together, and then I discovered how much I enjoyed character design. I’ve always been interested in textiles and fashion. Sims 3 has an infinity of different colors and fabrics to work with. They have a limited amount of designs, but I found I can totally change the look of an item by changing the fabric. So this was the first hook: character design and clothing design.

Next I became aware that the traits a character has creates a gestalt that governs the sim’s behavior: their interactions with others, their tendency to do literally anything. There were successes, and mysteries, and complete failures. My favorite sim is a snob and a perfectionist— and yet she is one of the most pleasant sims I’ve met. She is vain— but she’s also truly independent, and I’ve included her in other games when I didn’t intend to because she makes the ideal girlfriend. Despite having two questionable traits!

Best girlfriend
Best girlfriend

 The two biggest failures were based on one trait having unintended consequences. One character had the “vegetarian” trait which somehow with her other traits made her so abrasive that she was instantly rejected once she talked to a pretty girl (yes, my sims much resemble me : more queer than straight, and extremely Jewish). What I had intended was a calm, strong woman in touch with nature. The next mystery/failure could not get along with really anybody. She is a character in my upcoming short story, “Yerushalmi”. In the story, she’s very strong in who she is, she’s courageous, outrageous, and very sexy. Somehow the gestalt of her traits in the game made her be unpleasant and never ever smiling.

Yehuda - she never smiles
She never smiles(TM)

I really do feel something for my sims. I have one game that has been going for three generations. And the family home that I created using the Rectangular starter house gives me such comfort. It has become a home that will grace future generations of Sims!Mathieus in perpetuity, and its character is even more deep for all the family portraits from the AI which somehow can create beautiful still lives and portraits.

I watch my sims’ best and worst moments. I feel genuine pride when I see my sims reach a lifetime goal; at their weddings, their pregnancies, their deaths. I express my affection through building and designing homes for characters, and even more so when I design the perfect mate. It’s a game, but it’s become an opportunity to express myself creatively, and see the whisper in the machine. The ineffeable effect of random chance set within certain chosen parameters. It’s a story unfolding, it gives these highly customisable pixels life, however imagined. I can’t imagine time better spent (within moderation).